| Item 9780321786623$5.56 - $29.74 Covers the fundamentals of iOS 5 game development, with information on such topics as using OpenGL, controllers and sprites, collision detection, and game center integration.
Mobile-app development, and mobile-game-app development in particular, is attracting developers with the promise of a large and growing user base and ginormous unit s...
| |
Adobe Illustrator Cs5 Mygraphicslab Standalone Ac... Using OpenGL ES 2.0 for Android Development : Dev... Adobe Photoshop Cs5 Mygraphicslab Standalone Acce...
Covers the fundamentals of iOS 5 game development, with information on such topics as using OpenGL, controllers and sprites, collision detection, and game center integration.
Mobile-app development, and mobile-game-app development in particular, is attracting developers with the promise of a large and growing user base and ginormous unit sales. For example, over during the Christmas holiday, Tapulous reported iOS users were downloading the newest version of Tap Tap Revenge 25,000 times per hour, peaking at 45,000 downloads per hour on Christmas day.
This book teaches iOS game development fundamentals. The book is broken up into sections, each building from the last. By the end of the book, the reader will have a firm grasp on the concepts of game development for iOS devices.
The book offers real world examples and actual games the reader can code and play and is aimed at people who understand programming concepts but are new to iOS game development.
Building iOS 5 Games : Develop and Design General
| ISBN | 9780321786623 |
| Fiction/Non-Fiction | Non-Fiction |
| Publisher | Peachpit Pr |
| Pages | 192 |
| List Price | $34.99 |
| Author | Sugrue, James |
| Publication Date | 12/06/2011 |
| Release Status | In Print |
| Format | Paperback |
| Language | English |
| Measurements | Height: 8.75 Inches (US)Width: 7.25 Inches (US)Thickness: 0.5 Inches (US)Unit Weight: 0.9 Pounds (US) |
Covers the fundamentals of iOS 5 game development, with information on such topics as using OpenGL, controllers and sprites, collision detection, and game center integration.
Mobile-app development, and mobile-game-app development in particular, is attracting developers with the promise of a large and growing user base and ginormous unit sales. For example, over during the Christmas holiday, Tapulous reported iOS users were downloading the newest version of Tap Tap Revenge 25,000 times per hour, peaking at 45,000 downloads per hour on Christmas day.
This book teaches iOS game development fundamentals. The book is broken up into sections, each building from the last. By the end of the book, the reader will have a firm grasp on the concepts of game development for iOS devices.
The book offers real world examples and actual games the reader can code and play and is aimed at people who understand programming concepts but are new to iOS game development.
Adobe Indesign Cs5 Mygraphicslab Standalone Acces... Adobe Dreamweaver Cs5 Mygraphicslab Standalone Ac...
Unity 3.x Game Development by Example : Beginner'... Agents for Games and Simulations II : Trends in T...
Product Reviews
|
|